Canadian Senior Pro Rodeo Association
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CSPRA Rodeo Events

Most of today's rodeo events evolved from work done on ranches in the Old West. Cowboys became adept at bronc bustin' through efforts to prepare wild/untouched horses for daily ranch work. The various roping events sprang from the need to catch and secure calves and cows so they could be doctored out on the rangre. From these early days, arose competitions between neighbouring ranches - the forerunners to today's rodeos!!

Saddle Bronc Riding
Saddle Bronc Riding
, the "classic" event in rodeo, is characterized by a rhythmic rocking chair type of motion by the rider in time with the horse. The cowboy must have his feet over the break of the horse's shoulders during the first jump out of chute, then he spurs from the animal's neck in a long stroke toward the back of the saddle in rhythm with the bronc's actions. A cowboy can be disqualified if before the seven second buzzer, he touches the animal, himself or the equipment with his free hand; or if he loses a stirrup, drops the bronc rein or does not mark the horse out of the chute.


Considered the most physically demanding event in rodeo, Bareback Riding requires that the rider use one arm to hold onto the suitcase-like leather handle of the bareback "riggin" which is cinched around the horse. As in the Saddle Bronc event, the rider must start his ride with his feet above the break of the horse's shoulders, If the cowboy fails to mark the horse out (have his feet over the break in the horse's shoulder when the horse hits the ground on its first jump out of the chute), he is disqualified.
Bareback Riding
Throughout the seven second bone-jarring ride, the cowboy must maintain his hold on the riggin' handle while spurring the animal. Riders try to spur the horse on each jump - reaching as far forward as possible with their feet, then bringing their ankles, with toes turned out, back toward the riggin'. A rider is disqualified if he touches his equipment, himself or the animal with his free hand. A good ride involves the rider's control and spurring ability as well as the horse's performance.


 
Bull Riding Certainly the most dangerous event in rodeo, Bull Riding pits a cowboy against a 2000 lb animal for seven nerve-wracking seconds. The cowboy, inserts his hand into a braided "bull rope" which is wrapped around the bull with a weighted cowbell hanging underneath. The rope has a woven handhold which is pulled tight around the rider's hand. Bull riders must stay close up on the leather handhold using upper body control, strong legs and solid balance to complete the ride. The rider who remains "over his hand", has good body position including use of the free arm, and for added points, is able to spur, can score well provided the bull demonstrates good effort.
As in the other riding events, half the score in bull riding is determined by the contestant's performance and the other half is based on the animal's effort/ability. A bull rider will face disqualification if he touches the animal, himself or his equipment with his free hand.



Calf Roping is undoubtedly the most technical rodeo event in that it depends on a high skill level on the part of horse and cowboy; hours of practice are needed to perfect the skills of both the roper and the horse. Drawing a good calf is also a factor. A calf that runs fast or kicks hard can challenge a roper's best effort. To start a calf run, the roper must remain behind a rope barrier until the calf crosses the scoreline. The length of the scoreline provides the calf with a headstart. (Breaking the barrier adds a 10 second penalty to the cowboy's time). After roping the calf, the cowboy dismounts, runs down the rope and flanks or throws the calf by hand. Calf Roping
He then ties any three legs on the calf with a "piggin string". When the cowboy completes his tie, he throws his hands in the air as a signal to the judge. He then remounts his horse and they take a step or two forward to create slack in the rope while the calf remains tied. The run is declared invalid if the calf kicks free within six seconds.



 
Team Roping
Team Roping
, as the name suggests, involves two ropers - a "header" and a "heeler". First, the header and his horse must leave the roping box (without breaking the barrier), catch up to a fast-running steer and rope him around the horns, neck or "half-head" (a partial horn-neck catch). Then the header must turn the steer to the left, giving his partner, the heeler, a chance to slip his rope around the steer's hind feet.
The heeler must demonstrate solid timing... he throws his loop out in front of the steer's hind legs. When the steer runs through the loop, the heeler must quickly pull the slack out of his rope to make the catch on the hind legs. Catching only one hind leg results in a five-second penalty. If the heeler throws his loop before the header has changed the direction of the steer and has the animal moving forward, it's called a "crossfire" and results in disqualification. The clock is stopped when the slack has been taken out of both ropes and the contestants are facing each other. As with other timed cattle events, if the header fails to give the steer a head start, a 10-second penalty is added to the total time.


 

A very popular crowd pleaser, Ribbon Roping is also a team event, but one involving a cowboy and cowgirl. The roper throws a loop around the calf while his partner, the ribbon runner, waits in the arena. As soon as the roper dismounts from his horse and takes hold of the calf, the cowgirl runs to the animal and snatches the ribbon tied to the calf's tail. The ribbon runner then races back to the finish line.
Ribbon Roping


 
Barrel Racing A ladies event involving excellent horsemanship skills and fast horses, Barrel Racing is essentially a horse race. A crowd favorite, this event requires that the horse and rider enter the arena at speed, complete a cloverleaf pattern around three barrels and head back across the finish line. As they begin the pattern, the horse and rider trigger an electronic eye that starts the clock; re-crossing the electronic beam of light at the end of the run stops the clock or timer. The contestant can touch or even move the barrels, but hitting a barrel results in a five-second penalty for each barrel that is overturned. A fast, well-trained horse that can negotiate tight turns yet maintain solid speed is the key to winning this event.


 
Steer Wrestling involves timing, coordination and strength on the part of the cowboy or steer wrestler. Mounted on horseback, the cowboy must remain behind the rope barrier, which is stretched across the front of the starting box, until the steer crosses the scoreline ensuring the animal a headstart. (If he breaks the barrier, a 10 second penalty is added to the cowboy's time). This event also involves a second horse ridden by a "hazer"; his job is to keep the steer running as straight as possible until the wrestler "gets down" on the steer. Steer Wrestling
The steer wrestler's horse is trained to run alongside the steer, then run on by as the steer wrestler reaches for the steer and leaves the back of the horse. The steer wrestler catches the right horn in the crook of his right arm, then hits the ground with his legs extended foreward in order to bring the steer to a halt. Using his left hand as leverage under the steer's jaw, the cowboy throws the steer off balance and "wrestles" it to the ground. The steer must be flat on its side with all four legs extended before the offical time is declared.

 
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